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Retro-blog of the ELI Spring Focus Session

This is a Retro-Blog of my trip to the ELI Spring Focus Session and visit to Duke University in March.

Friday, 20 April 2007

Student Cameo 3: Online Time Consuming Real Time

Another student cameo - I didn't make a very good job of taking notes about any of them!

This was about how playing games like World of Warcraft can consume a lot of time - too much in some cases...

Info at: http://www.educause.edu/LibraryDetailPage/666?ID=ELI07211
Posted by Richard Mather at 14:32

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Blog Archive

  • ▼  2007 (20)
    • ▼  April (20)
      • Summary
      • Visit to Duke University's Center for Instructiona...
      • ELI Spring Focus Session - the main things I'm tak...
      • Virtual Learning Environments in 3D - Phil Long
      • Student Cameo 3: Online Time Consuming Real Time
      • Cyberinfrastructure-Enabled Learning Environments ...
      • Student Cameo 2: Visions of the Underworld: Transf...
      • Cognition, Learning, and Literacy in Virtual World...
      • Tuesday Evening
      • The Reception
      • Project Parlor: Remote Labs - Philip Long
      • Project Parlor: Immersion and Engagement in a Virt...
      • Project Parlor: ECON21: An Online Game for College...
      • Project Parlor: The Impact of Computer-Simulated H...
      • Project Parlor: Immersive Learning Environments in...
      • A note about... Project Parlors (which will be des...
      • Student Cameo 1: Using Adaptive Interactive Narrat...
      • Generation G and the 21st Century
      • ELI Spring Focus session: Immersive Learning Envir...
      • ELI Spring Focus Session and visit to Duke Univers...